Where the ten seconds came from
Kohi was a Minecraft PvP server, and its community needed a way to settle "who clicks faster" without everyone quoting a different window length. Ten seconds won by consensus: long enough that a one-second burst can't fake it, short enough to run between matches. The number stuck long after the server's PvP meta moved on, and "Kohi click test" became shorthand for the strict version, no window picker.
We kept the technique tags from the main test — a fixed window is only a fair comparison if you're also honest about whether a hand or a trick produced the number.
Reading a ten-second score
| CPS | Reading |
|---|---|
| 4 – 6 | Typical for a full ten seconds of plain clicking — sustaining is harder than bursting. |
| 7 – 9 | Solid. Most fingers start to tire before second eight. |
| 10 – 13 | A technique is very likely doing some of the work. |
| 14+ | Butterfly or drag territory — tag it honestly and the number still means something. |
More clicking ground
Asked about this one specifically
Is this different from the main CPS test?
Only in what's locked. The engine, the honesty flags and the personal-best storage are identical — this page just removes the window picker so the number is always comparable to the last one you ran here.
Why doesn't it have a public leaderboard?
Because a leaderboard needs a server keeping your data, and that's the one thing this site won't add. The challenge link does the job instead — send it to a friend and you're both running the exact same ten seconds.
What's the heatmap for?
It plots every click's position inside the arena after the run. Most people click in a tight little cluster without realizing it — seeing the cluster is the interesting part, not the score.