CPS Arena · the Kohi standard

The Kohi Click Test

No dial to fiddle with. Ten seconds, start to finish, the way a PvP server settled arguments about who clicked fastest.

clicks0
seconds left10
live cps0.0
Click to start Fixed 10-second window, tagged normal. Your best here so far: none yet.
0.0clicks / second

Where your clicks landed

Same honesty rules as the main test: pointer-down with no synthetic delay, and gaps under 15 ms get flagged as likely switch bounce rather than credited as skill.

Where the ten seconds came from

Kohi was a Minecraft PvP server, and its community needed a way to settle "who clicks faster" without everyone quoting a different window length. Ten seconds won by consensus: long enough that a one-second burst can't fake it, short enough to run between matches. The number stuck long after the server's PvP meta moved on, and "Kohi click test" became shorthand for the strict version, no window picker.

We kept the technique tags from the main test — a fixed window is only a fair comparison if you're also honest about whether a hand or a trick produced the number.

Reading a ten-second score

CPSReading
4 – 6Typical for a full ten seconds of plain clicking — sustaining is harder than bursting.
7 – 9Solid. Most fingers start to tire before second eight.
10 – 13A technique is very likely doing some of the work.
14+Butterfly or drag territory — tag it honestly and the number still means something.

More clicking ground

Asked about this one specifically

Is this different from the main CPS test?

Only in what's locked. The engine, the honesty flags and the personal-best storage are identical — this page just removes the window picker so the number is always comparable to the last one you ran here.

Why doesn't it have a public leaderboard?

Because a leaderboard needs a server keeping your data, and that's the one thing this site won't add. The challenge link does the job instead — send it to a friend and you're both running the exact same ten seconds.

What's the heatmap for?

It plots every click's position inside the arena after the run. Most people click in a tight little cluster without realizing it — seeing the cluster is the interesting part, not the score.