CPS Arena · precision division

The Aim Trainer

A small square appears somewhere in the box. Hit it, another appears. Thirty seconds, every click counted whether it lands or not.

hits0
hit rate–
avg reaction–
Click to start 30 seconds. Targets appear one at a time at random spots — hit them as fast as you can without missing.
–hit rate

Where your clicks landed

What counts as a miss: any click inside the arena that lands outside the current target — including a click that's off by a few pixels. The target doesn't move or shrink to help you; it waits exactly where it spawned until you either hit it or the clock runs out.

Reading the two numbers

Hit rate and reaction time pull in different directions on purpose. Click carefully and your reaction average climbs while your hit rate stays high. Click on instinct and reaction drops while hit rate takes the damage. Neither number alone tells you much — a 98% hit rate at 600 ms is a different player than a 60% hit rate at 220 ms, and most people are better served by moving toward the middle than maximizing either extreme.

What the heatmap is actually showing

Because every click is plotted — not just hits — the heatmap reveals a bias most people don't know they have: a tendency to click slightly left, slightly high, or clustered toward the center of the box regardless of where the target actually was. That offset is often more fixable than raw speed, and it's invisible until you see thirty clicks stacked on top of each other.

Other ways to test the hand