CPS Arena · sustain, not burst

The Jitter Course

Pick a target rate and a hold time. Keep your rolling CPS on or above the line the whole way — one dip and the clock starts over.

rolling cps0.0
held for0.0s
time left–
rolling rate0.0 cps
Click to start Target: 10 cps for 15s. You get roughly one and a half hold-times to land it before the attempt ends.
–seconds unbroken

Where your clicks landed

How "unbroken" is judged: the rolling rate is your clicks in the trailing 0.6 seconds, so one very slightly slow click won't zero you out the instant it lands — that would just be measuring reflexes, not stamina. But let the rolling rate actually dip under target and the hold timer snaps back to zero. No partial credit, no forgiveness window beyond that half-second smoothing.

Why this is a different test than the timer

The main CPS test rewards your best burst inside a window; this one punishes any burst that can't be repeated. Jitter and butterfly clicking both fatigue — the forearm cramps, the second finger drifts out of rhythm — and a plain click counter never shows you exactly where the wheels came off. The gauge does: watch the fill drop below the marker and you've found the second your technique failed, not just the final average.

Picking a fair target

Start below your burst CPS from the main test, not at it — a burst number was never meant to be held. If your ten-second burst reads 11, try holding 8 for 15 seconds before chasing 12. The hold time matters more than the rate: most people can fake a rate for two seconds through willpower alone, but fifteen seconds asks the technique to actually work.

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